Navigation


  Home

  News

  Forums

Downloads


  CS 1.6 Maps

  CS:S Maps

Links


  Doodles

  Great Mappers













 


 

Awesome Mappers



This is the feature where I interview current mappers that stick out from the crowd. Take notes and learn. ;D

Think you have what it takes to be in this section? PM me in the forums or contact me at sketch76@hotmail.com!



 

Catfood




Name: Rick v. Veen

Nick: Catfood

Born on: December 5, 1986

Location: the Netherlands

Occupation: 3D Modeller / Student

Website: www.polycat.nl

Maps made: Most recent:
de_sunstroked, cs_dualism, de_snowcapped and currently working on de_manifoods.

What is your favorite custom map?
de_survivor from cs1.6.

What is your favorite non-custom map?
All except the 2 dusts.

What inspires you most of the time?
Games and maps made by others.

Where do you start when making a map?
Most of the time I draw a overview and getting a lot of Reference materials. Then block out the map and play it over and over again until I am statisfied with the gameplay, then I start texturing and adding lights and details.

How long does a typical map take you to make?
I can't really tell because there are lots of pauzes in the progress. It depends on other priorities.

What is the favorite map you have made? why?
de_snowcapped because of the quick action and different types of fights you can have, but I think de_manifoods will be my absolute favorite when it's done.

How often do you map?
When there is time, a few hours a week?

What's the key to a great map?
Combination of Feeling/Theme and Gameplay, it just has to feel right, you must have an idea of where choke points are as well as the bombspots and hostages.

What are you sick of seeing in maps today?
Maps that aren't textured as well as the countless aim and fy maps.

What defines a bad map?
Fps drops, bad lighting, no flow, and dead ends.

Any words of advice to new mappers out there?
Don't release anything until you're absolutly happy with the final results.





 

Propaganda




Name: Paul Schmur

Nick: Propaganda

Born on: Sept 23 1970

Location: Red Deer, Alberta, Canada

Occupation: Special Projects Manager (design oilfield equipment)

Website: www.3dfavela.com

Maps made: Several
DOD 1.3: dod_propaganda, dod_thaw, dod_freeze, dod_desperation, dod_wall, dod_expire
DOD:S: dod_wall, dod_corruption, dod_expire, dod_crash (part of CAMP2), dod_dust_sl, dod_dust2_slg
CS:S: de_parkade, de_alberta, cs_hockey, de_outlaws, de_dust_td
...(I probably missed some)

What is your favorite custom map?
I would have to say de_season. It's simplicity without a simplistic look amazes me.

What is your favorite non-custom map?
I don't really have a favorite non-custom map. I'm easy, I will play whatever's next.

What inspires you most of the time?
Boredom is inspiring.

Where do you start when making a map?
Depends what I have in mind. Sometimes I will start with an fy idea, and it just spills over from there.

How long does a typical map take you to make?
Depends. I have taken up to a year on a map. If I don't lose interest it can take me 3-4 months.

What is the favorite map you have made? why?
de_outlaws, because the layout works, it's fast and it seems popular.

How often do you map?
When I have time, which is very limited with a 10 month old baby, usually 1-2 nights a week, after the kid goes to bed and my wife is sleeping.

What's the key to a great map?
Layout is, I have seen many awful looking maps be popular because they are fun to play. Looks are secondary.

What are you sick of seeing in maps today?
Anything with dev textures.

What defines a bad map?
Layout does, even if it looks bad but the gameplay is fun it will succeed.

Any words of advice to new mappers out there?
Never release your first map and never give up.





 

Moroes




Name: Bidoul Marc

Nick: moroes

Born on: 16/10/1984

Location: Namur - Belgium" "

Occupation: I am a graphic student at the Haute Ecole Albert Jacquard in game design section. The game design is a passion for me and I want work in this big and exciting industry.
Website: http://www.bidoulmarc.be/ and here to have my maps http://syrus.mappeur.free.fr/maps/

Maps made: Wow, it's too long if I take my HL1 maps! ^^
So here for HL2 & mods :

• de_industry - for CSS (currently in Second Beta Version)
• paintball_go - for CSS
• funny_map - for CSS
• dm_castle - for HL2dm
• dm_coldruins - for HL2dm
• dm_lostbunker - for HL2dm (my first map for Source, stay in Second Version
• dm_manila - for HL2dm
• dm_oldvalley - for HL2dm
• ma_moroes - for HL2dm (a contest map)
• dm_moroes - for HL2dm (a contest map)
• dod_campazzo - for DoD:S
• dod_rommel - for DoD:S (currently in First Beta version)
• and all the Half Life 1 maps --> http://syrus.mappeur.free.fr/maps/

What is your favorite custom map?
Mmm I think that de_wanda is my favorite map! This map represent a big work and is really successful! We have custom models, custom materials, a great atmosphere...it contain all a custom map must have! ^^

What is your favorite non-custom map?
My favorite non custom map is dod_anzio... I don't know really why. I think it's because it is visually beautiful and it has a good gameplay.

What inspires you most of the time?
I like all the thing in the nature, which we can make some ruins, which we can married nature and construction. So I have a folder with a lots of references pics and when I'm not inspired I look in and often find an idea.

Where do you start when making a map?
I start with a brush! Ahaha. Most of the time I have a pic on my second desktop and I begin to recreate this scene (not exactly the same, it's just a reference!). After I continue in following my inspiration.

How long does a typical map take you to make?
It depend of the map but usually it make me some months for the first release and after you can add some time between the first release and the final product.

What is the favorite map you have made? why?
dod_campazzo! It is for me the biggest map I ever made with a lots of succes in its release! dod_campazzo represent a lots of work for me, a lot of search to have a good gameplay with a good visual rendering. It take me +/- 8-9 months to make it...but I'm not sad, when I see the result!

How often do you map?
In my free time, generally after my school work. Now it's not easy, because I'm in the last year at school, I live with my girlfriend... So I make maps when I have a little bit time!

What's the key to a great map?
I think you must have a good sense of observation! Always! You must have good documentation and have a good idea of the level which you want to make. When you think that your level is finished, release a beta vesion to have some crits and comments. After, you must accept these critics and don't have fear to change something in your level. You must be able to marry gameplay and beauty... If you respect all these conditions I think you'll have the key to make a great map.

What are you sick of seeing in maps today?
I hate see fun maps called XX_ORANGE, AIM_XX, FY_XX ...It's so stupid. A lots of guys think they can make a level with their orange maps. Also a lot of guys don't accept critics and are close-minded...so we can see the results.

What defines a bad map?
Mmmm , go on a server and play on an orange/fun map and you'll what for me is a bad map! Most of the time, these map havn't a good gameplay, are ugly (no lights or bad lighting, no texture or bad texture, no sound). It's my opinion...but I think that all the mapper which are make good maps think like me.

Any words of advice to new mappers out there?
Don't be worry to begin a map! It's difficult but with the time and with alot of patience you can arrive to a good result! Take example on the best maps and try to make better!





 

Generalvivi




Name: Jason Mojica

Nick: Generalvivi

Born on: feb 9th 1987

Location: Middleton Wisconsin - USA

Occupation: Junior Level Designer
Website: www.generalvivi.lawgiver.us www.generalvivi.com/blog www.iwannamap.com

Maps made: Mod – Conspiracy (work in progress) awp_subzero / De_sony_psp / De_AntzFarm / Tmp_lodge (unfinished art map) / Awp_monopoly / nmrih_stranded / nmrih_hardshoulder / Hr_ZeroSum (Collective mapping project) 1.6 > fy_graveyard / cs_assault_winter_mini

What is your favorite custom map?
Can’t really say that I have 1 favorite custom map. Usually maps that are well thought out and have nice custom details catch my eye and spark imagination. That’s what I enjoy most about custom maps. I do suppose there are some custom maps out there tho that are very simple but still house a lot of fun. I was hooked on surf maps for quite some time and almost started making my own at one point :D.

What is your favorite non-custom map?
This would be hard to say also because I usually don’t play maps on their normal settings. I was hooked on cs_office for a long time because all of the physics props had low gravity.

What inspires you most of the time?
This will probably sound conceited, but just trying to be better then other people usually does it for me . There is also the occasional map that takes my imagination to the next level and inspires me to go out and make something of my own. I started my conspiracy mod because of Minerva Metastasis. It was such a fantastic mod that just captured my imagination to the fullest! After that I felt compelled to make my own mod and perhaps someday be on a steam update ^^.

Where do you start when making a map?
Before I started with the details in a map when I didn’t even have a freakin map to do anything with (hence tmp_lodge failure). I used to have awesome ideas then just start on them immediately which usually ended in failure. Now that I have a better understanding of things and more experience I normally start out with ideas or a design document. Then I go to either a 2d or 3d rough out. After all of that I test gameplay and then start detailing things up for the final polish.

How long does a typical map take you to make?
Good maps take a long time to make and simple fun maps take little time. Depending on how nice you want your map to be you will take the time to do everything right. A good decent map with all the trimmings and such takes several months if your working by yourself . My small fun maps in the past would take me only several days up to a week.

What is the favorite map you have made? why?
I have a couple of them but I would have to say working on awp_monopoly with JamesL was some of the most fun ive had with a map in a good time. Me and James just kept going back and forth with ideas to make the map look better and the end result is what you see now. Id also have to say that awp_subzero is another favorite just because its still played on multiple servers to this day and I made it like 3 years ago or something crazy like that.

How often do you map?
Every day! Normally multiple times ^^ . Most of my day is dedicated to mapping at work and when I come home I will sometimes work on projects of my own.

What's the key to a great map?
You could really argue this point over and over with lots of people. Gameplay blah blah blah LOOKS! Blah blah blah . I think it’s a balance between the two. You can have fun maps (all of those stupid dev maps for css are normally a huge blast) but if they don’t have nice details they will get boring fairly quick. Same with details , you can have nice details but without cool gameplay your just in one big art show.

What are you sick of seeing in maps today?
Scale! I hate seeing maps that aren’t to scale and have bad proportions. I could go on a rant on how bad people need to work on their lighting and texturing skills but I will not

What defines a bad map?
No lighting , bad textures , horrible puzzles , no gameplay. Basically when you open the map to play it and go “yyyyyyyeeeeaaahhhhhh………….. suck…..” .

Any words of advice to new mappers out there?
For all of the mappers trying to get into the industry. Its not about what engine your using but how good of a mapper you are. Anyone can adapt to a new engine , it just takes some time. Also a good portfolio will go far in landing you that perfect job. Keep getting better and don’t sell yourself short when pitching ideas and stuff, Stick to your gutz!!





 

KoKo5oVaR




Name: Malinar Richard

Nick: koko5ovar

Born on: 1st march 1986

Location: Lyon, France

Occupation: Currently student
Website: http://kokosovar.free.fr

Maps made: dm_attic, dm_gits and mostly a lot of unfinished stuff i can't even remember the name

What is your favorite custom map?
My favorite custom-map ? mhh actually, it's pretty tough to answer to that question, there is a lot of maps that i admire for either the graphic side, the gameplay side etc .. but, if i have to point out one map, i think it's ahl_calypso, a map made by some guy ("and what a guy") named banana for the mod "action half-life". This map is not that beautiful for that old half-life, but i don't know, i find the atmosphere of this map so cool that it has inspired me many times while i was playing on it, i mean, blowing up guys with my sawed off shotgun beside the swimming pool with calypso music .. that is badass. :D.

What is your favorite non-custom map?
Mhhh depends on what game you mean that question, but if it's for halflife 2 let's say .. dod_flash, the graphical theme of this map is pretty kickass.

What inspires you most of the time?
I guess it's a bit the same as everyone else, my inspiration comes from other video games, movies, sometimes of illustrations i find pretty appealing, landscapes i see when i go out of my geek cave.. I read a lot of sci-fi books too, so, sometimes i get some inspiration out of it :p. Nah let's just cut this crap out, i'm GOOGLING IMAGES GODDAMIT !!!

Where do you start when making a map?
When i got the idea and the theme in mind, i go ahead to look for some photo references on google image (the best tool of the graphist of nowadays) and then i draw on paper some layouts of the map, throw some brushes on the grid and hopefully the motivation follows.

How long does a typical map take you to make?
Months ? i don't know honestly, i'm not really a finish stuff mapper actually. I lack the discipline to finish and complete my maps. I did it years ago when i was mapping for halflife 1, the developpement of a custom map wasn't as long as nowadays and i was testing them with other mapper friends, motivating each other and stuff. But now that maps take so long to complete, and that i know from experience that nobody will play my maps for more than 15 minutes, damn i stop when i got decent screenshots. :DDD

What is the favorite map you have made? why?
It's dm_attic, because i think that i've managed to do something graphically really good there, the lighting and the atmosphere get really close to my graphical tastes of warms colors, but honestly in terms of gameplay, it sucks. I'll need to work on it let's say :p

How often do you map?
Not much as before, mostly because university took me a lot of time this year, i couln't even think of finishing a custom map project within a year. But now that i've left university and took a new path in my life, maybe i'll be able to map a bit more.

What's the key to a great map?
A lot of thing is required to make a great map.. but to me the key of a great map is the atmosphere, well the atmosphere and the gameplay. You can have the ultra realistic map where the guy pushed the details in modelising the dogs craps on the pavement, but this is not what i call atmosphere, it comes visually but also from the sound background, giving the feeling of a living universe actually, to suck the player into it.

What are you sick of seeing in maps today?
Crates, warehouses ? umm what else :p .. Mainly uninspired aim/surf/fy/ etc .. And when you ask these people why don't they do something a bit more pretty they usually answer : "yeah but i worked mainly on the gameplay, i'm an artist duuuuurrrrrrrrrr" , well as much as the gameplay of a aim_ map can be that fancy.

What defines a bad map?
bad looking, bad gameplay, killboxes ? well see above :p.

Any words of advice to new mappers out there?
Try to open your horizons to different types of arts like drawing painting photography etc.. don't just stick to mapping, if you do so, you will never progress. Well you will progress technically of course, but how will you know if a lighting color fits well, if this is the appropriate atmosphere to a type of situation an so on .. Also play games, analyse how the layout of great working levels are made and adapt it to what you want to do. Yeah, and also, don't give up. :D





 

Hessi




Name: Thomas Heß

Nick: Hessi

Born on: 3rd January 1985

Location: Cologne, Germany

Occupation: student at the university of applied science cologne
Website: www.thomashess.net

Maps made: de_mediterrano, de_corse for CS:S, de_night, cs_tirol, de_52pwny, cs_sudan, de_hessisrumpelkammer for CS 1.6

What is your favorite custom map?
My favorite custom-map ? dod_strand is a great map. Even the map is based on an unfair situation I like the challenge to dominate the map as an allied player. The visuals are nice too. So this is one of the best custom maps around. Various other maps are cool too, but this one was the first that came in my mind.

What is your favorite non-custom map?
de_inferno from CS:S is a nice map. Great visuals, good gameplay. It is like the perfect map in my eyes.

What inspires you most of the time?
The stuff around me is a great inspiration. While I travel through europe I come to many places and take dozens of photos. Then some day I feel like "converting" it into a game.

Where do you start when making a map?
I start with an idea! For example a setting that I like. After a few sketches a basic layout based on big blocks is the birthday of a new map Taking/browsing my photos for textures shows me how to refine the details.

How long does a typical map take you to make?
BAAAM. The question I have no answer to give to. Serious. It is done when it is done. I take the time I need. de_corse took like 11 months. de_mediterranto was done in 4 months. The map I am working on right now is in progress for about more than a year. University is keeping me busy so I have to take several big pauses.

What is the favorite map you have made? why?
de_corse I think. It was the first map that I created with photos I made with my EOS Camera. Though de_corse is the map most people might know me through.

How often do you map?
Several times a year. It is really depending on the situation. There are times where I spend days on the computer working on a map and then there are times where I don't even boot my PC. The overall average might be something like 30 minutes a day I think.

What's the key to a great map?
Combining visuals and gameplay in to a homogen package. In my eyes the layout is the element then creates a connection between visuals and gameplay. For example a nice looking map doesn't play well because the layout is not fitting the needs. Maybe some weird layout doesn't fit a specific setting and the visuals seem inconsistent. The problem is to balance between visuals and gameplay with the correct layout.

What are you sick of seeing in maps today?
In day of defeat I can't take the default textures and settings anymore. Normandie, Italy and Snowtown have been around for a while now. Several nice custom maps were made with this content but in my opinion the WW2 setting needs some more variety like big cities with ruins or african scenary or maybe even some secret operation on an aircraft carrier. People need to get behind the "Cafe of Normandie".

What defines a bad map?
Besides the key to a good map: usually it is anyoing stuff like bad clipping or lighting. I get stuck while fighting or a bad lighting makes it impossible to spot a sniper or MG.

Any words of advice to new mappers out there?
Join Mapcore! :D (Mapcore.net)





 

Cokie




Name: Cedric Quintes

Nick: Cokie

Born on: 1984

Location: Germany/Bavaria

Website: http://cokielores.net

Maps made: de_ipadu, de_iceberg, cs_bog, de_dyspnoe_b1, de_melodys, de_lirium, de_nougat, aim_atrophie, aim_herbie, aim_zapfen_n, ctf_atomicgarden,..

What is your favorite custom map?
de_survivor from old cs.

What is your favorite non-custom map?
cs_assault.

What inspires you most of the time?
My brain - good cogitations get catched and processed.

Where do you start when making a map?
It starts with a basic scene i have on my mind containing mostly the atmosphere and a simple scene. when making de_ipadu for example I had the arms dealers shop from"dawn of the dead" in my mind when the owner was shooting zombies from the roof, further scenes from the movie "heat". i mixed them and began to create a shop and a streetscene. from this stadium the rest envolves on its own.

How long does a typical map take you to make?
1-2 months.

What is the favorite map you have made? why?
de_iceberg, because it was an absolutely impulsively map without any kind of prescene i had on my mind, just "snow","fast", "funny" and "ballance".

How often do you map?
Currently im not working on any mapping-projects.

What's the key to a great map?
Enthusiasm, volition and skill; and good fps.

What are you sick of seeing in maps today?
Bad fps! bad optimized maps are crap, dont matter how good they look..

What defines a bad map?
If its made without love; and bad fps.

Any words of advice to new mappers out there?
Don,t forget to clean your mouse, your keyboard and your monitor.





 

Stormseeker




Name: Chris Horn

Nick: Stormseeker

Born on: 23/12/82

Location: Kent, UK

Occupation: Technician
Website:
www.blackmesasource.com
Maps made: cs_xmas, Work on DOTD (dotd_escape, dotd_toxic), Wiccanwood, Black Mesa (Questionable Ethics, Datacore, Vistas) and Birthstar Frontline (Hotel map) Battlefield Vietnam - (Black Valley)

What is your favorite custom map?
Difficult to say, I don't play a lot of multiplayer maps these days so it’s hard to pin down my favourite.

What is your favorite non-custom map?
cs_office is probably the most fun, seems nicely balanced.

What inspires you most of the time?
I'm quite odd in that respect, as I find derelict and grungy things inspirational such as abandoned underground tunnels and industrial complexes. STALKER is probably a good example, there's so much detail to be found in the detritus of rusty derelicts.

Where do you start when making a map?
Starting a map is pretty much the hardest bit of level design, especially when you don't have a fully clear picture of what it will look like. Whilst I tend to design as I go along with multiplayer (especially deathmatch), single player levels are too complex to do that with, especially if the overall design needs to be directed but non-linear. So with single player levels, I start with a story. In order to get the background details created, and form a strong basis for the rest of the design. Then the level overview, which usually starts as a rough sketch to get the shape defined, finally finishing with a more detailed plan and notes to accompany the design. Then the orangemapping stage can kick in, in which changes are often made to the original plans due to either optimisation or aesthetic reasons. After the orangemapping stage, a nodegraph is created to allow for testing of AI, and when everything seems to work fine, detailing can take place. However, sometimes during the orangemapping stage, detailing is added to define texture and architecture styles for continuity between maps.

How long does a typical map take you to make?
For a multiplayer map the size of cs_xmas, it usually takes between 2 and 3 months to create, and for a single player level, it can take a lot longer, depending on other priorities.

What is the favorite map you have made? why?
I would have to say cs_xmas. It was inspired by a Single Player map from the game Rainbow Six: Raven Shield, where the objective was to rescue a group of hostages from a town hall, accessing the building through a series of tight, snowy passages and indoor sections. I also have a thing for traditional Christmassy snowy scenes.

How often do you map?
At the moment I map most of the time, but as its mod work it very rarely gets seen for quite some time.

What's the key to a great map?
Detail. Really though it’s game play, but anyone can create a fullbright map that mirrors the template layout of dust or dust 2, and make it a very playable game. If you want a great map, its got to look, sound and feel great, you can always tell if someone’s put effort into a map by the details.

What are you sick of seeing in maps today?
Advertising :-P

What defines a bad map?
There are usually multiple things that define bad maps; even some really nice looking maps are bad, due to lack of planning and direction. I would say that, if you lose interest within the first round of a map, it’s a bad one.

Any words of advice to new mappers out there?
Take your time, think about what you're making and don't expect instant results, sometimes an area won't look right until you've been through 3 or 4 iterations of the design. The most important thing for a level designer to have is patience, don't release your first map, and always compile your map with lighting if you plan on releasing it, there’s enough fullbright surf/aim/fy/propboxes out there created by people who have no interest in designing levels properly, don't join them. Always have some sort of theme for your map as well; it can really help the detailing section, as can a healthy supply of reference material.





 

KillerWorm




Name: David Mann

Nick: KillerWorm

Born on: 10/13/87

Location: California -USA

Occupation: Fitness Manager (and personal trainer) But looking into getting into the gaming industry.
Website:
N/A

Maps made: Woo! (from first to latest)
cs_sibia (now re-made into cs_topsoil)
de_rotterdam_css
cs_miami_css
bethlehem
de_coldfire
aim_amwoods
cs_topsoil (re-made version of cs_sibia)
cs_meridian


What is your favorite custom map?
Hmmm... I think my favorite CUSTOM map would have to be the fun ones. Like de_shevat_ka and maybe de_godzilla. It is always fun to just play something a bit different. And I enjoy those :)

What is your favorite non-custom map?
Non-custom would have to be de_tides. It has sooo many spots where you can just wait and ambush the other team that it makes it fun :D

What inspires you most of the time?
To be a better mapper than others (sounds kinda bad) lol. Also... just to keep getting better, because I like learning things and Hammer... I am always learning new things lol.

Where do you start when making a map?
I start with either the T spawn or the CT spawn always.

How long does a typical map take you to make?
About 3 months.

What is the favorite map you have made? why?
cs_meridian is very pretty and definitely one of my favorite ones I made... but I think de_coldfire takes the cake on the one that was both the most fun to MAKE and fun in-game... so I think de_coldfire is my favorite. There are just no other maps out there like it. It was fun to make because I had to get hundreds of sounds for it, models, textures. It is (for all who don't know) a zombie infested city and is pretty creepy.

How often do you map?
I try to every day... but work has been killer lately and hasn't allowed me to do so.

What's the key to a great map?
Gameplay and an all around good ambiance. Textures SHOULD be good... but doesn't depend on it. Lighting should be done (not like those non-lit full bright maps.). Good use of models and an all around nice feel to it.

What are you sick of seeing in maps today?
No light orange-black square maps

What defines a bad map?
Bad use of textures, No light, Horrible gameplay

Any words of advice to new mappers out there?
Just keep at it! We all start somewhere! Even the best mapper out there didn't just get good over night. When somebody tries to give you feedback, whether good or bad, listen to it and then get better from it. I always say, You must first learn how to know, before you can know how to learn. (makes sense if ya think about it)





 

Albatros




Name: Til

Nick: Albatros

Born on: May 1985

Location: Stuttgart, Germany

Occupation: Student of Laws
Website:
http://www.albatros44.de

Maps made: N/A

What is your favorite custom map?
DoD_Schwetzingen from DoD beta 2.

What is your favorite non-custom map?
N/A

What inspires you most of the time?
Images, movies,... mostly (fitting) music though.

Where do you start when making a map?
I usually start with drawing a picture of a scenery I have in mind. If I like the result, I continue with a rough overview and get to work in hammer.

How long does a typical map take you to make?
Typically between 400 and 900 hours. Depends on the size, the setting and the grade of detail I'm allowed/willing to put into it.

What is the favorite map you have made? Why?
Usually it's the one I'm working at, while I'm working at it . Apart from that I'd have to say DoD_Nightingale - I'm currently redoing it from scratch though. I guess it's been my best shot at making an intriguing athmosphere so far.

How often do you map?
Daily, between 4 and 14 hours a day.

What's the key to a great map?
Detail - enormous amounts of detail. The mapper needs to really live inside his map and work on it, improve every square inch again and again. Feedback helps!

What are you sick of seeing in maps today?
Generic Alien/sci-fi/City environments that lack any trace of uniqueness.

What defines a bad map?
Lack of detail, boring setting - the moment you notice a mapper doesn't know how to think himself into a scenery reveals the map's quality. Not mentioning gameplay aspects.

Any words of advice to new mappers out there?
If you really think you have the creativity to create beautiful, athmospheric and somewhat unique small worlds, don't give up because of technical aspects slowing you down. You'll need lots of patience, but in the end it's definately worth it. Oh, and use google + tutorials whenever you get a chance to. It's all free.




































Web site and all contents © Copyright Sk3maps.com 2005, All rights reserved.

Free Uber website templates